Geometry Shader: creation of geometric shapes in real time in a procedural manner.Shader Model 4.0: the maximum number of registries, render targets, and bytes in the vertex buffer is increased, and now we can access the textures without restrictions from any kind of shader.More efficient and less frequent calls to APIs to not weigh down the CPU in the graphics field.It corrected some limitations and flaws present in the previous version, DirectX 9, as well as the performance problems caused by certain processes that generated bottlenecks when it came to processing data, as well as introducing some new features: ![]() ![]() ![]()
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